#ifndef __ANIMATION_H__ #define __ANIMATION_H__ #include #include "xbm.h" int ani_xbm_next_frame(xbm_t *xbm, uint16_t *fb, int col, int row); int ani_xbm_scroll_up(xbm_t *xbm, int vh, uint16_t *fb, int col, int row); int ani_xbm_scrollup_pad( xbm_t *xbm, int vh, int pt, int pb, uint16_t *fb, int col, int row); int ani_xbm_scrollup_inf(xbm_t *xbm, uint16_t *fb, int vh, int col, int row); void fb_fill(uint16_t *fb, uint16_t v); void ani_shift_y(bm_t *bm, uint16_t *fb, int dir, int frame); void ani_scroll_x(bm_t *bm, uint16_t *fb, int dir); void ani_scroll_y(bm_t *bm, uint16_t *fb); void ani_scroll_left(bm_t *bm, uint16_t *fb); void ani_scroll_right(bm_t *bm, uint16_t *fb); void ani_scroll_up(bm_t *bm, uint16_t *fb); void ani_scroll_down(bm_t *bm, uint16_t *fb); void ani_fixed(bm_t *bm, uint16_t *fb); void ani_laser(bm_t *bm, uint16_t *fb); void ani_snowflake(bm_t *bm, uint16_t *fb); void ani_animation(bm_t *bm, uint16_t *fb); void ani_picture(bm_t *bm, uint16_t *fb); void ani_marque(bm_t *bm, uint16_t *fb, int step); void ani_flash(bm_t *bm, uint16_t *fb, int step); #endif /* __ANIMATION_H__ */