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#ifndef __FB_H__
#define __FB_H__
#include <stdint.h>
#include <stdlib.h>
enum ANIMATION_MODES {
LEFT = 0,
RIGHT,
UP,
DOWN,
FIXED,
SNOWFLAKE,
PICTURE,
ANIMATION,
LASER,
};
typedef struct fb_st {
uint16_t *buf;
uint16_t width;
uint8_t modes;
int is_flash;
int is_marquee;
// TODO: feat: Brightness for each fb
int brightness;
// TODO: feat: Timeout for each fb to switch to next fb
uint32_t timeout; // zero mean no timeout
uint16_t scroll;
struct fb_st *next;
struct fb_st *prev;
} fb_t;
fb_t *fb_new(uint16_t width);
static inline void fb_free(fb_t *fb)
{
free((fb)->buf);
free((fb));
}
fb_t *fblist_insert(fb_t *at, fb_t *new);
fb_t *fblist_append(fb_t *new);
fb_t *fblist_drop(fb_t *fb);
fb_t *fblist_gonext();
fb_t *fblist_goprev() ;
fb_t *fblist_gohead();
fb_t *fblist_currentfb();
void fblist_init(uint16_t first_fb_width);
#endif /* __FB_H__ */
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